<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g22w10e5:-hb3b31jso6ro" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Yugoloth, Greater -  Arcanaloth</name>
			<advantage_container version="2" open="yes">
				<name>Constant Traits</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Ambidexterity</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<reference>B39</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Combat Reflexes</name>
						<type>Mental</type>
						<base_points>15</base_points>
						<reference>B43</reference>
						<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
						<skill_bonus>
							<name compare="starts with">fast-draw</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
						<attribute_bonus>
							<attribute>dodge</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>parry</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>block</attribute>
							<amount>1</amount>
						</attribute_bonus>
						<attribute_bonus>
							<attribute>fright_check</attribute>
							<amount>2</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Extra Attack</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>25</points_per_level>
						<modifier version="1" enabled="no">
							<name>Multi-Strike</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>P49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Single Skill</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P49</reference>
							<notes>@Skill@</notes>
						</modifier>
						<reference>B53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Extra Hit Points</name>
						<type>Physical</type>
						<levels>24</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B16</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>hp</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Fashion Sense</name>
						<type>Mental</type>
						<base_points>5</base_points>
						<reference>B21</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fatigue Magery</name>
						<type>Mental, Supernatural</type>
						<levels>420</levels>
						<base_points>1</base_points>
						<points_per_level>1</points_per_level>
						<modifier version="1" enabled="no">
							<name>All Spells Available (Common)</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>All Spells Available (Uncommon)</name>
							<cost type="percentage">60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can't Maintain Spells</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Dance</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Dark-Aspected</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Day-Aspected</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Musical</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Night-Aspected</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>No Armor</name>
							<cost type="percentage">-45</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Facial Components</name>
							<cost type="percentage">5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Foot Components</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Gesture Components</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Material Components</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Speech Components</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Spell Components</name>
							<cost type="percentage">75</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One College Only (@Average College@)</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One College Only (@Easy College@)</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One College Only (@Hard College@)</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reduced Fatigue Cost</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Holy Symbol</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Holy Symbol in Hand</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Talisman (@Talisman@)</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Requires Talisman in Hand (@Talisman@)</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Solitary</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Song</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spells Require Consciousness</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spells Require Sight</name>
							<cost type="percentage">-35</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unusual Methods (@Method@)</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unusual Methods (@Methods@)</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wild Magic</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<categories>
							<category>Advantage</category>
							<category>Occult/Magical</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fearlessness</name>
						<type>Mental</type>
						<levels>6</levels>
						<points_per_level>2</points_per_level>
						<reference>B55</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>6</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>dx</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Health</name>
						<type>Physical</type>
						<levels>3</levels>
						<points_per_level>10</points_per_level>
						<reference>B14</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>ht</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Increased Intelligence</name>
						<type>Mental</type>
						<levels>9</levels>
						<points_per_level>20</points_per_level>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>iq</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (Damage Reduction)</name>
						<type>Physical, Exotic</type>
						<levels>2</levels>
						<points_per_level>25</points_per_level>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Electricity and Gas</notes>
						</modifier>
						<reference>P53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (Damage Reduction) 100</name>
						<type>Physical, Exotic</type>
						<base_points>300</base_points>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Non-Magica Physical</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Very Common Attack Form@</notes>
						</modifier>
						<modifier version="1">
							<name>Cosmic (Only injured if divided damage is at least 1)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Limited (Acid, Heat/Fire and Poison)</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<reference>P53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Injury Tolerance (Damage Reduction) 100</name>
						<type>Physical, Exotic</type>
						<base_points>300</base_points>
						<modifier version="1">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Non-Magical Physical</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Very Common Attack Form@</notes>
						</modifier>
						<modifier version="1">
							<name>Cosmic (Only injured if divided damage is at least 1)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Resistant to Magic Weapons (+1)</name>
							<cost type="percentage">5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Resistant to Magic Weapons (+2)</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Resistant to Magic Weapons (+3)</name>
							<cost type="percentage">15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Resistant to Magic Weapons (+4)</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Bypassed by Silver Weapons</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
						</modifier>
						<reference>P53</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Magic Resistance</name>
						<type>Physical</type>
						<levels>6</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1">
							<name>Improved</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
							<reference>B67</reference>
						</modifier>
						<reference>B67</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Magic Talent</name>
						<type>Mental</type>
						<levels>2</levels>
						<points_per_level>10</points_per_level>
						<categories>
							<category>Advantage</category>
							<category>Power</category>
						</categories>
						<skill_bonus>
							<name compare="is">Thaumatology</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Magic</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Ritual Magic</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">Magic!</name>
							<specialization compare="is anything"></specialization>
							<amount per_level="yes">1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1">
							<name>Mental Attack</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Common: Poison, Sickness, etc.@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Resistant</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>@Very Common: Metabolic Hazards, etc.@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B80</reference>
						</modifier>
						<modifier version="1">
							<name>Poison</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional: Disease, Ingested Poison, etc.@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B81</reference>
						</modifier>
						<modifier version="1">
							<name>Immunity</name>
							<cost type="multiplier">1</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+8 to all HT rolls to resist</name>
							<cost type="multiplier">0.5</cost>
							<reference>B81</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>+3 to all HT rolls to resist</name>
							<cost type="multiplier">0.33</cost>
							<reference>B81</reference>
						</modifier>
						<reference>B81</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Shapeshifting (Morph)</name>
						<type>Physical, Exotic</type>
						<levels>0</levels>
						<base_points>100</base_points>
						<points_per_level>1</points_per_level>
						<modifier version="1">
							<name>Magical</name>
							<cost type="percentage">-10</cost>
							<affects>base_only</affects>
						</modifier>
						<modifier version="1">
							<name>Retains Shape</name>
							<cost type="percentage">-20</cost>
							<affects>base_only</affects>
						</modifier>
						<reference>B84</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="no">
						<name>Spell-Like Powers</name>
						<modifier version="1">
							<name>Magical</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<advantage version="2">
							<name>Advanced Illusion: Illusion</name>
							<type>Physical</type>
							<base_points>25</base_points>
							<modifier version="1" enabled="no">
								<name>Extended</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P95</reference>
								<notes>Touch, Taste/Smell and Infravision</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Independance</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P95</reference>
							</modifier>
							<modifier version="1">
								<name>Initiative</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P95</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Mental</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P95</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Stigmata</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P95</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Auditory Only</name>
								<cost type="percentage">-70</cost>
								<affects>total</affects>
								<reference>P95</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Static</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>P95</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Visual Only</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>P95</reference>
							</modifier>
							<modifier version="1">
								<name>Persistent</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Ranged</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Area Effect (4 yard radius)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Extended Duration (x30)</name>
								<cost type="percentage">60</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Phantasm</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Limited Use (1/day)</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
							</modifier>
							<reference>P94</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Alter Self: Shapeshifting (Morph)</name>
							<type>Physical, Exotic</type>
							<base_points>100</base_points>
							<modifier version="1">
								<name>Must Stay Within 1 SM of Normal</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>No Attribute or Mental Changes, No Extra Attacks, Physical Changes Only</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
							</modifier>
							<reference>B83</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage_container version="2" open="no" type="alternative_abilities">
							<name>Animate Dead</name>
							<notes>Some baatezu may have larger numbers of undead to call upon; simply add one of the group options if required</notes>
							<advantage version="2">
								<name>Ally (Mummy)</name>
								<type>Social</type>
								<modifier version="1">
									<name>Point total</name>
									<cost type="points">1</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>25% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">2</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>50% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">3</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>75% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">5</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>100% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">10</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>150% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears constantly</name>
									<cost type="multiplier">4</cost>
									<reference>B36</reference>
									<notes>No roll required</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears almost all the time</name>
									<cost type="multiplier">3</cost>
									<reference>B36</reference>
									<notes>15-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears quite often</name>
									<cost type="multiplier">2</cost>
									<reference>B36</reference>
									<notes>12-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears fairly often</name>
									<cost type="multiplier">1</cost>
									<reference>B36</reference>
									<notes>9-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears quite rarely</name>
									<cost type="multiplier">0.5</cost>
									<reference>B36</reference>
									<notes>6-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 6-10</name>
									<cost type="multiplier">6</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 11-20</name>
									<cost type="multiplier">8</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 21-50</name>
									<cost type="multiplier">10</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 51-100</name>
									<cost type="multiplier">12</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 101-1000</name>
									<cost type="multiplier">18</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 1001-10000</name>
									<cost type="multiplier">24</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 10001-100000</name>
									<cost type="multiplier">30</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 100001-1000000</name>
									<cost type="multiplier">36</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Minion</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B38</reference>
								</modifier>
								<modifier version="1">
									<name>Minion</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>IQ 0 or Slave Mentality</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Special Abilities</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>@Abilities@</notes>
								</modifier>
								<modifier version="1">
									<name>Summonable (Different Individual Each Time)</name>
									<cost type="percentage">100</cost>
									<affects>total</affects>
									<reference>B38</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-25</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party reduces the other to 0 HP</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-5</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party kills the other</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party kills the other and wounds affect ally but not you</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Unwilling</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B38</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Favor</name>
									<cost type="multiplier">0.2</cost>
									<reference>B55</reference>
								</modifier>
								<modifier version="1">
									<name>Ranged</name>
									<cost type="percentage">40</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Cosmic (No Reaction Roll Required)</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Requires Dead Bodies to Put Summoned Spirits in</name>
									<cost type="percentage">-40</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Reduced Range (x1/10)</name>
									<cost type="percentage">-30</cost>
									<affects>total</affects>
								</modifier>
								<reference>B36</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Ally (Skeleton)</name>
								<type>Social</type>
								<modifier version="1">
									<name>Point total</name>
									<cost type="points">1</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>25% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">2</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>50% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">3</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>75% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">5</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>100% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">10</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>150% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears constantly</name>
									<cost type="multiplier">4</cost>
									<reference>B36</reference>
									<notes>No roll required</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears almost all the time</name>
									<cost type="multiplier">3</cost>
									<reference>B36</reference>
									<notes>15-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears quite often</name>
									<cost type="multiplier">2</cost>
									<reference>B36</reference>
									<notes>12-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears fairly often</name>
									<cost type="multiplier">1</cost>
									<reference>B36</reference>
									<notes>9-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears quite rarely</name>
									<cost type="multiplier">0.5</cost>
									<reference>B36</reference>
									<notes>6-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 6-10</name>
									<cost type="multiplier">6</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 11-20</name>
									<cost type="multiplier">8</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 21-50</name>
									<cost type="multiplier">10</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 51-100</name>
									<cost type="multiplier">12</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 101-1000</name>
									<cost type="multiplier">18</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 1001-10000</name>
									<cost type="multiplier">24</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 10001-100000</name>
									<cost type="multiplier">30</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 100001-1000000</name>
									<cost type="multiplier">36</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Minion</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B38</reference>
								</modifier>
								<modifier version="1">
									<name>Minion</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>IQ 0 or Slave Mentality</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Special Abilities</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>@Abilities@</notes>
								</modifier>
								<modifier version="1">
									<name>Summonable (Different Individual Each Time)</name>
									<cost type="percentage">100</cost>
									<affects>total</affects>
									<reference>B38</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-25</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party reduces the other to 0 HP</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-5</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party kills the other</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party kills the other and wounds affect ally but not you</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Unwilling</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B38</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Favor</name>
									<cost type="multiplier">0.2</cost>
									<reference>B55</reference>
								</modifier>
								<modifier version="1">
									<name>Ranged</name>
									<cost type="percentage">40</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Cosmic (No Reaction Roll Required)</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Requires Dead Bodies to Put Summoned Spirits in</name>
									<cost type="percentage">-40</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Reduced Range (x1/10)</name>
									<cost type="percentage">-30</cost>
									<affects>total</affects>
								</modifier>
								<reference>B36</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Ally (Zombie)</name>
								<type>Social</type>
								<modifier version="1">
									<name>Point total</name>
									<cost type="points">1</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>25% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">2</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>50% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">3</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>75% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">5</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>100% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Point total</name>
									<cost type="points">10</cost>
									<affects>total</affects>
									<reference>B37</reference>
									<notes>150% of your starting points</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears constantly</name>
									<cost type="multiplier">4</cost>
									<reference>B36</reference>
									<notes>No roll required</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears almost all the time</name>
									<cost type="multiplier">3</cost>
									<reference>B36</reference>
									<notes>15-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears quite often</name>
									<cost type="multiplier">2</cost>
									<reference>B36</reference>
									<notes>12-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears fairly often</name>
									<cost type="multiplier">1</cost>
									<reference>B36</reference>
									<notes>9-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Appears quite rarely</name>
									<cost type="multiplier">0.5</cost>
									<reference>B36</reference>
									<notes>6-</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 6-10</name>
									<cost type="multiplier">6</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 11-20</name>
									<cost type="multiplier">8</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 21-50</name>
									<cost type="multiplier">10</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 51-100</name>
									<cost type="multiplier">12</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 101-1000</name>
									<cost type="multiplier">18</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 1001-10000</name>
									<cost type="multiplier">24</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 10001-100000</name>
									<cost type="multiplier">30</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Group of 100001-1000000</name>
									<cost type="multiplier">36</cost>
									<reference>B37</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Minion</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B38</reference>
								</modifier>
								<modifier version="1">
									<name>Minion</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>IQ 0 or Slave Mentality</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Special Abilities</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>@Abilities@</notes>
								</modifier>
								<modifier version="1">
									<name>Summonable (Different Individual Each Time)</name>
									<cost type="percentage">100</cost>
									<affects>total</affects>
									<reference>B38</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-25</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party reduces the other to 0 HP</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-5</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party kills the other</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Sympathy</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B38</reference>
									<notes>Death of one party kills the other and wounds affect ally but not you</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Unwilling</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B38</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Favor</name>
									<cost type="multiplier">0.2</cost>
									<reference>B55</reference>
								</modifier>
								<modifier version="1">
									<name>Ranged</name>
									<cost type="percentage">40</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Cosmic (No Reaction Roll Required)</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Requires Dead Bodies to Put Summoned Spirits in</name>
									<cost type="percentage">-40</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Reduced Range (x1/10)</name>
									<cost type="percentage">-30</cost>
									<affects>total</affects>
								</modifier>
								<reference>B36</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage_container version="2" open="no">
							<name>Cause Disease</name>
							<modifier version="1">
								<name>Symptoms (Coughing after 1/3 FP)</name>
								<cost type="percentage">60</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Increased Immunity 4</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<notes>Anyone that resists is permanently immune: this is a viral infection</notes>
							</modifier>
							<advantage version="2">
								<name>Innate Attack (Fatigue) 0d+1</name>
								<type>Physical, Exotic</type>
								<base_points>10</base_points>
								<modifier version="1" enabled="no">
									<name>Cyclic</name>
									<cost type="percentage">100</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>1 sec</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cyclic</name>
									<cost type="percentage">50</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>10 sec</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cyclic</name>
									<cost type="percentage">40</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>1 min</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cyclic</name>
									<cost type="percentage">20</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>1 hr</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cyclic</name>
									<cost type="percentage">10</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>1 day</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cyclic</name>
									<cost type="percentage">50</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>1 sec; Resistable</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cyclic</name>
									<cost type="percentage">25</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>10 sec; Resistable</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cyclic</name>
									<cost type="percentage">20</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>1 min; Resistable</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cyclic</name>
									<cost type="percentage">10</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>1 hr; Resistable</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cyclic</name>
									<cost type="percentage">5</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>1 day; Resistable</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Contagious</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>Mildly</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Contagious</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>Highly</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Explosion</name>
									<cost type="percentage">50</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B104</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Fragmentation</name>
									<cost type="percentage">15</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B104</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Fragmentation</name>
									<cost type="percentage">15</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B104</reference>
									<notes>Hot</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Surge</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>B104</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Armor Divisor</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B102</reference>
									<notes>2</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Armor Divisor</name>
									<cost type="percentage">100</cost>
									<affects>total</affects>
									<reference>B102</reference>
									<notes>3</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Armor Divisor</name>
									<cost type="percentage">150</cost>
									<affects>total</affects>
									<reference>B102</reference>
									<notes>5</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Armor Divisor</name>
									<cost type="percentage">200</cost>
									<affects>total</affects>
									<reference>B102</reference>
									<notes>10</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Side Effect</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>B109</reference>
									<notes>@Effect@</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Symptoms</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>B109</reference>
									<notes>@Effect@</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Armor Divisor</name>
									<cost type="percentage">-30</cost>
									<affects>total</affects>
									<reference>B110</reference>
									<notes>0.5</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Armor Divisor</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B110</reference>
									<notes>0.2</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Armor Divisor</name>
									<cost type="percentage">-70</cost>
									<affects>total</affects>
									<reference>B110</reference>
									<notes>0.1</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>No Wounding</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B111</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Hazard: Dehydration</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>B104</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Hazard: Drowning</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>B104</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Hazard: Freezing</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>B104</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Hazard: Missed Sleep</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B104</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Hazard: Starvation</name>
									<cost type="percentage">40</cost>
									<affects>total</affects>
									<reference>B104</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Hazard: Suffocation</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>B104</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Incendiary</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B104</reference>
								</modifier>
								<modifier version="1">
									<name>0d+1</name>
									<cost type="multiplier">0.25</cost>
								</modifier>
								<modifier version="1">
									<name>Fixed Delay (1 Day)</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Malediction (Speed/Range Table)</name>
									<cost type="percentage">150</cost>
									<affects>total</affects>
								</modifier>
								<reference>B61</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Innate Attack (Fatigue) 0d+1</name>
								<type>Physical, Exotic</type>
								<base_points>10</base_points>
								<modifier version="1" enabled="no">
									<name>Cyclic</name>
									<cost type="percentage">100</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>1 sec</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cyclic</name>
									<cost type="percentage">50</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>10 sec</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cyclic</name>
									<cost type="percentage">40</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>1 min</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cyclic</name>
									<cost type="percentage">20</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>1 hr</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cyclic</name>
									<cost type="percentage">10</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>1 day</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cyclic</name>
									<cost type="percentage">50</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>1 sec; Resistable</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cyclic</name>
									<cost type="percentage">25</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>10 sec; Resistable</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cyclic</name>
									<cost type="percentage">20</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>1 min; Resistable</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cyclic</name>
									<cost type="percentage">10</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>1 hr; Resistable</notes>
								</modifier>
								<modifier version="1">
									<name>Cyclic</name>
									<cost type="percentage">5</cost>
									<levels>18</levels>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>1 day; Resistable</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Contagious</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>Mildly</notes>
								</modifier>
								<modifier version="1">
									<name>Contagious</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B103</reference>
									<notes>Highly</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Explosion</name>
									<cost type="percentage">50</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B104</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Fragmentation</name>
									<cost type="percentage">15</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B104</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Fragmentation</name>
									<cost type="percentage">15</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B104</reference>
									<notes>Hot</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Surge</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>B104</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Armor Divisor</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B102</reference>
									<notes>2</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Armor Divisor</name>
									<cost type="percentage">100</cost>
									<affects>total</affects>
									<reference>B102</reference>
									<notes>3</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Armor Divisor</name>
									<cost type="percentage">150</cost>
									<affects>total</affects>
									<reference>B102</reference>
									<notes>5</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Armor Divisor</name>
									<cost type="percentage">200</cost>
									<affects>total</affects>
									<reference>B102</reference>
									<notes>10</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Side Effect</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>B109</reference>
									<notes>@Effect@</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Symptoms</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>B109</reference>
									<notes>@Effect@</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Armor Divisor</name>
									<cost type="percentage">-30</cost>
									<affects>total</affects>
									<reference>B110</reference>
									<notes>0.5</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Armor Divisor</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B110</reference>
									<notes>0.2</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Armor Divisor</name>
									<cost type="percentage">-70</cost>
									<affects>total</affects>
									<reference>B110</reference>
									<notes>0.1</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>No Wounding</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B111</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Hazard: Dehydration</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>B104</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Hazard: Drowning</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>B104</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Hazard: Freezing</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>B104</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Hazard: Missed Sleep</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B104</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Hazard: Starvation</name>
									<cost type="percentage">40</cost>
									<affects>total</affects>
									<reference>B104</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Hazard: Suffocation</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>B104</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Incendiary</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B104</reference>
								</modifier>
								<modifier version="1">
									<name>0d+1</name>
									<cost type="multiplier">0.25</cost>
								</modifier>
								<modifier version="1">
									<name>Fixed Delay (1 Day)</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Follow-Up (Malediction-Enhanced Innate Attack (Fatigue))</name>
									<cost type="percentage">150</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Resistible (HT-5)</name>
									<cost type="percentage">-5</cost>
									<affects>total</affects>
								</modifier>
								<reference>B61</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage version="2">
							<name>Charm Person: Affliction</name>
							<type>Physical, Exotic</type>
							<levels>1</levels>
							<points_per_level>10</points_per_level>
							<modifier version="1">
								<name>Disadvantage (Severe Delusion ("The alu-fiend is my close, trusted friend"))</name>
								<cost type="percentage">15</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Malediction (As Regular Spell)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
							</modifier>
							<reference>B35</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Continual Darkness: Obscure (Vision)</name>
							<type>Physical, Exotic</type>
							<levels>10</levels>
							<points_per_level>2</points_per_level>
							<modifier version="1" enabled="no">
								<name>Defensive</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1">
								<name>Extended</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B72</reference>
								<notes>Infravision</notes>
							</modifier>
							<modifier version="1">
								<name>Ranged</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Stealthy</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Always On</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B72</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Limited</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>P65</reference>
								<notes>@Source@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Limited</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>P65</reference>
								<notes>@Power@</notes>
							</modifier>
							<modifier version="1">
								<name>Extended Duration (Permanent; Can be ended by successful use of Neutralize (Magic))</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
							</modifier>
							<reference>B72</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Fear: Mind Control</name>
							<type>Mental, Exotic</type>
							<base_points>50</base_points>
							<modifier version="1" enabled="no">
								<name>Conditioning</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Memory</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Conditioning Only</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Puppet</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B69</reference>
							</modifier>
							<modifier version="1">
								<name>Independent</name>
								<cost type="percentage">70</cost>
								<affects>total</affects>
								<reference>P61</reference>
							</modifier>
							<modifier version="1">
								<name>Emotion Control</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P61</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Suggestion</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>P61</reference>
							</modifier>
							<modifier version="1">
								<name>Cone (10 yards wide)</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Weaponized (Gaze, Will-5 to resist, DR doesn't help)</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Reduced Range (x1/5)</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Fear of You Only</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Limited Use (1/day)</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
							</modifier>
							<reference>B68</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Fly: Flight</name>
							<type>Physical, Exotic</type>
							<base_points>40</base_points>
							<modifier version="1" enabled="no">
								<name>Newtonian Space Flight</name>
								<cost type="percentage">25</cost>
								<affects>total</affects>
								<reference>B56</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Space Flight</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B56</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cannot Hover</name>
								<cost type="percentage">-15</cost>
								<affects>total</affects>
								<reference>B56</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Controlled Gliding</name>
								<cost type="percentage">-45</cost>
								<affects>total</affects>
								<reference>B56</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Gliding</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B56</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Lighter Than Air</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B56</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Low Ceiling</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B56</reference>
								<notes>30'</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Low Ceiling</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B56</reference>
								<notes>10'</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Low Ceiling</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B56</reference>
								<notes>5'</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Small Wings</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B56</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Space Flight Only</name>
								<cost type="percentage">-75</cost>
								<affects>total</affects>
								<reference>B56</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Winged</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B56</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Planetary</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
								<reference>P50</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Requires Surface</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>P50</reference>
							</modifier>
							<reference>B56</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Gate: Affliction</name>
							<type>Physical, Exotic</type>
							<levels>1</levels>
							<points_per_level>10</points_per_level>
							<modifier version="1">
								<name>Advantage (Jumper (World); Interplanar Only, +0%; Extra Heavy Encumbrance, +50%)</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Summons Non-Specific Targets</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Malediction (As Regular Spell)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Resisted by Will</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Only Affects @Specific Yugoloth Type@</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Only Affects Mezzoloths, Dergholoths and Arcanaloths</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>World-Spanning Only (Interplanar)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Cosmic (Required for World-Spanning)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Multiple Targets (1d targets, +0%; Only When Summoning Mezzoloths, -50%)</name>
								<cost type="percentage">25</cost>
								<levels>4</levels>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Multiple Targets (1d targets, +0%; One third that many, x1/3; Only When Summoning Dergholoths, -50%)</name>
								<cost type="percentage">9</cost>
								<levels>4</levels>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Unreliable (9 or less)</name>
								<cost type="percentage">-35</cost>
								<affects>total</affects>
							</modifier>
							<reference>B35</reference>
							<notes>Please note, most Yugoloth will not try to resist this; They love being summoned off their home plane; On the other hand, most Yugoloth avoid using this power, because they don't like the problems that can be caused by introducing more of their comrades</notes>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Heat Metal: Affliction</name>
							<type>Physical, Exotic</type>
							<levels>1</levels>
							<points_per_level>10</points_per_level>
							<modifier version="1">
								<name>Advantage: Innate Attack (Burning; Aura, +80%; Melee Attack, Reach C) 1d</name>
								<cost type="percentage">75</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Malediction (Speed/Range Table)</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Only Works on Metal Objects</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
							</modifier>
							<reference>B35</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Improved Phantasmal Force: Illusion</name>
							<type>Physical</type>
							<base_points>25</base_points>
							<modifier version="1" enabled="no">
								<name>Extended</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P95</reference>
								<notes>@Sense@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Independance</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P95</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Initiative</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P95</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Mental</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P95</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Stigmata</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P95</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Auditory Only</name>
								<cost type="percentage">-70</cost>
								<affects>total</affects>
								<reference>P95</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Static</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>P95</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Visual Only</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>P95</reference>
							</modifier>
							<modifier version="1">
								<name>Ranged</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Area Effect (8 Yard Radius)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Minor Sounds Only (No Speech)</name>
								<cost type="percentage">-15</cost>
								<affects>total</affects>
							</modifier>
							<reference>P94</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Invisibility: Affliction</name>
							<type>Physical, Exotic</type>
							<levels>1</levels>
							<points_per_level>10</points_per_level>
							<modifier version="1">
								<name>Advantage: Invisbility (Can Carry Objects, Heavy, +100%; Extended, IR and UV, +40%; Magical, -10%)</name>
								<cost type="percentage">920</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Malediction (As Regular Spell)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Extended Duration (Permanent; Ends when the recipient attacks)</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Terminal Codition (Successful use of Neutralize (Magic))</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
							</modifier>
							<reference>B35</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Magic Missile: Innate Attack (Crush) 1d+1</name>
							<type>Physical, Exotic</type>
							<base_points>5</base_points>
							<ranged_weapon>
								<damage>1d+1 cr</damage>
								<accuracy>3</accuracy>
								<range>100/10</range>
								<rate_of_fire>7</rate_of_fire>
								<recoil>1</recoil>
								<default>
									<type>Skill</type>
									<name>Innate Attack</name>
									<specialization>Beam</specialization>
									<modifier>0</modifier>
								</default>
								<default>
									<type>Skill</type>
									<name>Innate Attack</name>
									<modifier>-2</modifier>
								</default>
								<default>
									<type>DX</type>
									<modifier>-4</modifier>
								</default>
							</ranged_weapon>
							<modifier version="1" enabled="no">
								<name>Explosion</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
								<notes>Hot</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Surge</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>3</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">200</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>10</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Side Effect</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Symptoms</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-70</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.1</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Blunt Trauma</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B111</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Knockback</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B111</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Wounding</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B111</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Double Knockback</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Incendiary</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1">
								<name>Cosmic (Irresistible Attack)</name>
								<cost type="percentage">300</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Cosmic (No Active Defense Allowed)</name>
								<cost type="percentage">300</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Cosmic (No Die Roll Required)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Rapid Fire 7</name>
								<cost type="percentage">70</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>1d+1</name>
								<cost type="multiplier">1.3</cost>
							</modifier>
							<reference>B61</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Produce Flame: Create (Fire)</name>
							<type>Physical</type>
							<levels>1</levels>
							<points_per_level>5</points_per_level>
							<modifier version="1" enabled="no">
								<name>Destruction</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P94</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Destruction Only</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P94</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Transmutation</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>P94</reference>
								<notes>@Category@ to @Category@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Transmutation only</name>
								<cost type="percentage">-100</cost>
								<affects>total</affects>
								<reference>P94</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Specific item</name>
								<cost type="multiplier">1</cost>
								<reference>P92</reference>
							</modifier>
							<modifier version="1">
								<name>Small category</name>
								<cost type="multiplier">2</cost>
								<reference>P92</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Medium category</name>
								<cost type="multiplier">4</cost>
								<reference>P92</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Large category</name>
								<cost type="multiplier">8</cost>
								<reference>P92</reference>
							</modifier>
							<modifier version="1">
								<name>Ranged</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Requires Oxygen</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
							</modifier>
							<reference>P92</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Telekinesis</name>
							<type>Mental/Physical, Exotic</type>
							<levels>10</levels>
							<points_per_level>5</points_per_level>
							<modifier version="1" enabled="no">
								<name>Magnetic</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B92</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Visible</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B92</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Super-Effort</name>
								<cost type="percentage">400</cost>
								<affects>total</affects>
								<reference>P83</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Animation</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>P83</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Animation</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>P83</reference>
								<notes>No Flight</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Attraction</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>P83</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Repulsion</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>P83</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Attraction/Repulsion</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>P83</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Lift Only</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>P83</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Move Only</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>P83</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Animate Life-forms</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>Sup28</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Animate Life-forms</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>Sup28</reference>
								<notes>Partial</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Super-Damage</name>
								<cost type="percentage">900</cost>
								<affects>total</affects>
								<reference>Sup29</reference>
							</modifier>
							<reference>B92</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage_container version="2" open="no" type="alternative_abilities">
							<name>Teleport Without Error</name>
							<advantage version="2">
								<name>Jumper (World)</name>
								<type>Mental, Supernatural</type>
								<base_points>100</base_points>
								<modifier version="1" enabled="no">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">10</cost>
									<affects>total</affects>
									<reference>B64</reference>
									<notes>Up to Light Encumbrance</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>B64</reference>
									<notes>Up to Medium Encumbrance</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">30</cost>
									<affects>total</affects>
									<reference>B64</reference>
									<notes>Up to Heavy Encumbrance</notes>
								</modifier>
								<modifier version="1">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B64</reference>
									<notes>Up to Extra-Heavy Encumbrance</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>New Worlds</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Omni-Jump</name>
									<cost type="percentage">10</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Tracking</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Tunnel</name>
									<cost type="percentage">40</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Warp Jump</name>
									<cost type="percentage">10</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cannot Escort</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Cannot Follow</name>
									<cost type="percentage">-20</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1">
									<name>Drift</name>
									<cost type="percentage">-15</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Limited Jump</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Maximum Range</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B64</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Naked</name>
									<cost type="percentage">-30</cost>
									<affects>total</affects>
									<reference>B65</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Stunned</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B65</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Interplanar</name>
									<cost type="percentage">100</cost>
									<affects>total</affects>
									<reference>P57</reference>
								</modifier>
								<modifier version="1">
									<name>Interplanar Only</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>P57</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Reliable</name>
									<cost type="percentage">5</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>P57</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Limited Access</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>P57</reference>
									<notes>@Worlds@</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Projection</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>P58</reference>
									<notes>Can't Affect</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Projection</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>P58</reference>
									<notes>Can Affect</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Projection</name>
									<cost type="percentage">-25</cost>
									<affects>total</affects>
									<reference>P58</reference>
									<notes>Physical</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Special Movement</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>P58</reference>
									<notes>@Movement@</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Special Portal</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>P58</reference>
									<notes>@Portal@</notes>
								</modifier>
								<reference>B64</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Warp</name>
								<type>Mental, Supernatural</type>
								<base_points>100</base_points>
								<modifier version="1" enabled="no">
									<name>Blind</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B98</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">10</cost>
									<affects>total</affects>
									<reference>B98</reference>
									<notes>Up to Light Encumbrance</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>B98</reference>
									<notes>Up to Medium Encumbrance</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">30</cost>
									<affects>total</affects>
									<reference>B98</reference>
									<notes>Up to Heavy Encumbrance</notes>
								</modifier>
								<modifier version="1">
									<name>Extra Carrying Capacity</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B98</reference>
									<notes>Up to Extra-Heavy Encumbrance</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Reliable</name>
									<cost type="percentage">5</cost>
									<levels>1</levels>
									<affects>total</affects>
									<reference>B98</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Warp Jump</name>
									<cost type="percentage">10</cost>
									<affects>total</affects>
									<reference>B98</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Hyperjump</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B98</reference>
									<notes>Speed of light</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Hyperjump</name>
									<cost type="percentage">-25</cost>
									<affects>total</affects>
									<reference>B98</reference>
									<notes>One light-year per day</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Naked</name>
									<cost type="percentage">-30</cost>
									<affects>total</affects>
									<reference>B99</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>10 yards</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-45</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>20 yards</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-40</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>100 yards</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-35</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>500 yards</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-30</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>2 miles</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-25</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>10 miles</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-20</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>100 miles</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-15</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>1000 miles</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-10</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>10000 miles</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Range Limit</name>
									<cost type="percentage">-5</cost>
									<affects>total</affects>
									<reference>B99</reference>
									<notes>100000 miles</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Blink</name>
									<cost type="percentage">25</cost>
									<affects>total</affects>
									<reference>P89</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>No Strain</name>
									<cost type="percentage">25</cost>
									<affects>total</affects>
									<reference>P89</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Tracking</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>P89</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Tunnel</name>
									<cost type="percentage">100</cost>
									<affects>total</affects>
									<reference>P89</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Tunnel</name>
									<cost type="percentage">40</cost>
									<affects>total</affects>
									<reference>P89</reference>
									<notes>After teleport</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Anchored</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>P89</reference>
									<notes>Changable</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Anchored</name>
									<cost type="percentage">-60</cost>
									<affects>total</affects>
									<reference>P89</reference>
									<notes>Item</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Anchored</name>
									<cost type="percentage">-80</cost>
									<affects>total</affects>
									<reference>P89</reference>
									<notes>Fixed Site</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Blind Only</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>P89</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Drift</name>
									<cost type="percentage">-15</cost>
									<affects>total</affects>
									<reference>P89</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Projection</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>P58</reference>
									<notes>Can't Affect</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Projection</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>P58</reference>
									<notes>Can use abilities</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Special Portal</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>P89</reference>
									<notes>@Portal@</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Mental Carrying Capacity</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>Sup29</reference>
									<notes>MBL: @MBL@ lb</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Rapid Fire</name>
									<cost type="percentage">0</cost>
									<affects>total</affects>
									<reference>Sup29</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Telekinetic Carrying Capacity</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>Sup29</reference>
									<notes>TBL: @TBL@ lb</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Exoteleport</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>Sup30</reference>
								</modifier>
								<modifier version="1">
									<name>Cosmic (No Die Roll Required)</name>
									<cost type="percentage">100</cost>
									<affects>total</affects>
								</modifier>
								<reference>B97</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage version="2">
							<name>Temperature Control</name>
							<type>Mental/Physical, Exotic</type>
							<levels>6</levels>
							<points_per_level>5</points_per_level>
							<modifier version="1" enabled="no">
								<name>Cold</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B92</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Heat</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B92</reference>
							</modifier>
							<reference>B92</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Warp Wood: Control (Wood)</name>
							<type>Physical</type>
							<levels>1</levels>
							<points_per_level>5</points_per_level>
							<modifier version="1" enabled="no">
								<name>Persistent</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
								<reference>P91</reference>
							</modifier>
							<modifier version="1">
								<name>Ranged</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
								<reference>P91</reference>
							</modifier>
							<modifier version="1">
								<name>Collective</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P92</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Natural Phenomena</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P92</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cosmetic</name>
								<cost type="percentage">-80</cost>
								<affects>total</affects>
								<reference>P92</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Super-Effort</name>
								<cost type="percentage">400</cost>
								<affects>total</affects>
								<reference>Sup26</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Rare</name>
								<cost type="multiplier">2</cost>
								<reference>P90</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Occasional</name>
								<cost type="multiplier">3</cost>
								<reference>P90</reference>
							</modifier>
							<modifier version="1">
								<name>Common</name>
								<cost type="multiplier">4</cost>
								<reference>P90</reference>
							</modifier>
							<modifier version="1">
								<name>Only to Twist Into Useless Shapes</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
							</modifier>
							<reference>P90</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage version="2">
						<name>Universal Translation: Modular Abilities (Telepathic Learning)</name>
						<type>Physical, Exotic</type>
						<levels>6</levels>
						<base_points>5</base_points>
						<points_per_level>4</points_per_level>
						<modifier version="1" enabled="no">
							<name>Physical Only</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B71</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Physical</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B71</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Spells Only</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B71</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Virtual</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B71</reference>
							<notes>@Realm@</notes>
						</modifier>
						<modifier version="1">
							<name>Languages Only</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Reduced Time</name>
							<cost type="percentage">20</cost>
							<levels>3</levels>
							<affects>total</affects>
						</modifier>
						<reference>Psi16</reference>
						<notes>Baatezu automatically understand and can speak any language; The level of Reduced Time is high enough to make the switch from language to language an instantaneous free action</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Unkillable</name>
						<type>Physical, Exotic</type>
						<levels>3</levels>
						<points_per_level>50</points_per_level>
						<modifier version="1" enabled="no">
							<name>Achilles' Heal</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Rare Achilles' Heal@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Achilles' Heal</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Occasional Achilles' Heal@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Achilles' Heal</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Common Achilles' Heal@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hindrance</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Rare Hindrance@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hindrance</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Occasional Hindrance@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hindrance</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Common Hindrance@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reincarnation</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Trigger</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Rare Trigger@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Trigger</name>
							<cost type="percentage">-15</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Occasional Trigger@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Trigger</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
							<reference>B95</reference>
							<notes>@Common Trigger@</notes>
						</modifier>
						<modifier version="1">
							<name>Only Off Home Plane</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B95</reference>
						<notes>Death off your home plane returns you to your home plane and results in banishment for 100 years; you cannot leave your home plane for the duration unless summoned by your killer, which ends the banishment</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Greed</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>9</cr>
						<reference>B137</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Reputation (Betrayer)</name>
						<type>Social</type>
						<levels>2</levels>
						<points_per_level>-5</points_per_level>
						<modifier version="1">
							<name>People Affected</name>
							<cost type="multiplier">1</cost>
							<reference>B27</reference>
							<notes>Almost everyone</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">0.67</cost>
							<reference>B27</reference>
							<notes>Almost everyone except @large class of people@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">0.5</cost>
							<reference>B27</reference>
							<notes>@Large class of people@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>People Affected</name>
							<cost type="multiplier">0.33</cost>
							<reference>B27</reference>
							<notes>@Small class of people@</notes>
						</modifier>
						<modifier version="1">
							<name>Recognized all the time</name>
							<cost type="multiplier">1</cost>
							<reference>B28</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Recognized sometimes</name>
							<cost type="multiplier">0.5</cost>
							<reference>B28</reference>
							<notes>10-</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Recognized occasionally</name>
							<cost type="multiplier">0.33</cost>
							<reference>B28</reference>
							<notes>7-</notes>
						</modifier>
						<reference>B26</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Selfish</name>
						<type>Mental</type>
						<base_points>-5</base_points>
						<cr>9</cr>
						<reference>B153</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Social Stigma (Monster)</name>
						<type>Social</type>
						<base_points>-15</base_points>
						<reference>B155</reference>
						<notes>-3 Reaction</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">intimidation</name>
							<specialization compare="is anything"></specialization>
							<amount>1</amount>
						</skill_bonus>
					</advantage>
					<advantage version="2">
						<name>Vulnerability</name>
						<type>Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>@Rare attack@</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional attack@</name>
							<cost type="points">-10</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1">
							<name>Cold</name>
							<cost type="points">-15</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Very common attack@</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<modifier version="1">
							<name>Wounding x2</name>
							<cost type="multiplier">2</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wounding x3</name>
							<cost type="multiplier">3</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Wounding x4</name>
							<cost type="multiplier">4</cost>
							<reference>B161</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fatigue Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B161</reference>
						</modifier>
						<reference>B161</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Perks</name>
					<advantage version="2">
						<name>Robed</name>
						<type>Physical</type>
						<base_points>1</base_points>
						<reference>Sup30</reference>
						<notes>Your robe doesn't snag, tangle, or provide your opponents with something to grab.</notes>
						<categories>
							<category>Cinematic</category>
							<category>Perk</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="yes">
				<name>Fiend Form</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Claws, Sharp (Feet)</name>
						<type>Physical</type>
						<melee_weapon>
							<damage>thr cut</damage>
							<usage>Kick</usage>
							<reach>C,1</reach>
							<parry>No</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>-2</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Brawling</name>
								<modifier>-2</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Karate</name>
								<modifier>-2</modifier>
							</default>
						</melee_weapon>
						<reference>B42</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Claws, Sharp (Hands)</name>
						<type>Physical</type>
						<base_points>5</base_points>
						<melee_weapon>
							<damage>thr-1 cut</damage>
							<usage>Slash</usage>
							<reach>C</reach>
							<parry>0</parry>
							<block>No</block>
							<default>
								<type>DX</type>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Brawling</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Boxing</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Karate</name>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<reference>B42</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Damage Resistance</name>
						<type>Physical, Exotic</type>
						<levels>18</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Ablative</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances @Trait@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Enhances any trait</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Absorbtion</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>Healing only</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can't wear armor</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Directional</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
							<notes>Front</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Flexible</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hardened</name>
							<cost type="percentage">20</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Occasional Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Rare Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B46</reference>
							<notes>@Very Common Attack Form@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Reflection</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Semi-Ablative</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Force Field</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<modifier version="1">
							<name>Tough Skin</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B47</reference>
						</modifier>
						<reference>B47</reference>
						<categories>
							<category>Advantage</category>
						</categories>
						<dr_bonus>
							<location>full_body_except_eyes</location>
							<amount per_level="yes">1</amount>
						</dr_bonus>
					</advantage>
					<advantage version="2">
						<name>Extra Hit Points</name>
						<type>Physical</type>
						<levels>11</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B16</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
						<attribute_bonus>
							<attribute>hp</attribute>
							<amount per_level="yes">1</amount>
						</attribute_bonus>
					</advantage>
					<advantage version="2">
						<name>Poisoned Claws: Affliction</name>
						<type>Physical, Exotic</type>
						<levels>18</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Attribute Penalty: DX-1</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Cumulative</name>
							<cost type="percentage">400</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Extended Duration (Permanent, Ended by poison cures, and application of the Bless spell)</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Follow-Up (Claws)</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Magical</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Teeth, Sharp</name>
						<type>Physical, Exotic</type>
						<base_points>1</base_points>
						<melee_weapon>
							<damage>thr-1 cut</damage>
							<usage>Bite</usage>
							<reach>C</reach>
							<parry>No</parry>
							<block>No</block>
							<default>
								<type>Skill</type>
								<name>Brawling</name>
								<modifier>0</modifier>
							</default>
							<default>
								<type>DX</type>
								<modifier>0</modifier>
							</default>
						</melee_weapon>
						<reference>B91</reference>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
					<advantage version="2">
						<name>Humanoid with canine head</name>
						<type>Physical</type>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Perks</name>
					<advantage version="2">
						<name>Fur</name>
						<type>Physical, Exotic</type>
						<base_points>1</base_points>
						<reference>B101</reference>
						<categories>
							<category>Perk</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Mage</name>
			<skill version="2">
				<name>Innate Attack</name>
				<specialization>Projectile</specialization>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B201</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic!</name>
				<specialization>Thaumatology</specialization>
				<difficulty>IQ/W</difficulty>
				<points>12</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>4</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Occultism</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B212</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Thaumatology</name>
				<difficulty>IQ/VH</difficulty>
				<points>4</points>
				<reference>B225</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
</template>
